os.pullEvent

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Grid Redstone.png  Function os.pullEvent
Waits (yields) until an event occurs, and returns details about that event before removing it from the event queue. If a "filter" is specified, it will wait until an event matching that type is found in the queue - any events that enter the queue before that one are also removed, so take care not to "discard" ones you don't need!

Be aware that many other functions (most any that "pause" or "wait" for any amount of time) make use of os.pullEvent(). For example, calling sleep() will start a timer, then wait for a timer event to occur. If any other events happen before that timer event enters the queue (notably, those generated by rednet messages sent to the computer), they'll be discarded. In many cases use of the Parallel API functions offers a simple way around this, but if you need to listen for multiple event types at once it's generally best to forgo the filter and use if/then statements to respond according to what event type you get.

If Ctrl+T is held, a terminate event will be generated - if os.pullEvent() (or by extension, any function that uses it) spots this in the queue it will exit your script. This is not the case with the near-identical os.pullEventRaw().

See below for more detailed information on the command.

See also: os.pullEventRaw()
Syntax os.pullEvent([string filter])
Returns string event, variable parameters(see table below)
Part of ComputerCraft
API OS

Examples

Grid paper.png  Example
The program requires to wait for a keypress to do something:
Code
while true do
  print("Press E to do something.")
  
  local event, key = os.pullEvent("char") -- limit os.pullEvent to the 'key' event
  
  if key == keys.e then -- if the key pressed was 'e'
    print("You pressed E. Exiting program...")
    break
  end
end

Additional Notes

  • When you press a key on the keyboard that is a printable character ("A", "]", etc...) "char" and "key" events are both fired, commonly the "key" event is first fired and after it "char" event is fired.


Contents


Common syntax

local event, param1, param2, param3 = os.pullEvent()

Note: This is one of the most commonly used functions that can return multiple values. It works like any other function call (such as "local input = read()") except that you can get more than one piece of information back.

How it works

When os.pullEvent() is called, the computer waits until an event occurs. Events can be triggered by several different things, such as a key being pressed or a redstone input changing. They are usually triggered by ComputerCraft itself, when it needs to notify the computer that something happened. They can also be triggered by peripherals, or by your program calling os.queueEvent.

More complicated input, such as "the user typing a line of text," does not correspond to any one single event. read handles this inside itself by waiting for the user to press a key, then updating the screen, moving the cursor, etc.

Events have a type (which is a string) and 0-5 parameters (which are often but not always strings). No built-in events use more than 5 parameters.

When an event occurs, the event type, followed by the parameters, will be returned. If you have:

local event, button, x, y = os.pullEvent()

and the user clicks the mouse at coordinates 5,4 then:

  • event will be set to "mouse_click" (the event type)
  • button will be set to 0 (the first parameter)
  • x will be set to 5 (the second parameter)
  • y will be set to 4 (the third parameter)

Note that in this example, we didn't specify a filter. If you specify a filter, then all events of different types will be ignored. If the user inserts a disk, instead of clicking the mouse, then event will be "disk", button will be the side the disk drive is on, and x and y will be nil.

If we wanted to only wait for mouse clicks we could use:

 local event, button, x, y = os.pullEvent("mouse_click")

which will ignore any events that are not mouse clicks.

If you assign more variables than necessary, the extra ones will be set to nil. If you assign fewer variables than necessary, the extra parameters will be discarded.

Event types

Name Description Parameters
1 2 3 4 5
char Fired when text is typed on the keyboard string the letter typed
key Fired when a key is pressed on the keyboard number numerical keycode
paste Fired when Ctrl + V is pressed on the keyboard string system clipboard text
timer Fired when a timeout started by os.startTimer() completes number Value of the timer as returned by os.startTimer()
alarm Fired when a time passed to os.setAlarm() is reached number Value of the alarm as returned by os.setAlarm()
redstone Fired when the state of any of the redstone inputs change
terminate Fired when a combination of keys CTRL and T is pressed and held for three seconds.

You will not normally see this event, as it is handled inside os.pullEvent.

disk Fired when a disk is inserted into an adjacent disk drive string side
disk_eject Fired when a disk is removed from an adjacent disk drive string side
peripheral Fired when peripheral is attached string side
peripheral_detach Fired when peripheral is removed string side
rednet_message Fired when a rednet message is received from the rednet API number senderID string message number distance travelled
modem_message Fired when a modem message is received from the modem string side number frequency number replyFrequency string message number distance travelled
http_success Fired when an attempt to receive text from / post text on a website is successful.

You will not normally see this event as it is handled inside http.get.

string url of the site table text on the site
http_failure Fired when an attempt to receive text from / post text on a website is unsuccessful

You will not normally see this event as it is handled inside http.get.

string url of the site
mouse_click Fired when a mouse button is pressed number mouse button number x coordinate number y coordinate
mouse_scroll Fired when a mousewheel is scrolled. number scroll direction (-1 for up, 1 for down) number x coordinate(in screen chars) number y coordinate(in screen chars)
mouse_drag Fired when the mouse is moved after clicking. number mouse button number x coordinate(in screen chars) number y coordinate(in screen chars)
monitor_touch Fired when a player right clicks on a connected advanced monitor. string side number x coordinate(in screen chars) number y coordinate(in screen chars)
monitor_resize Fired when a connected monitor resizes. string side
term_resize Fired when the terminal resizes.
turtle_inventory Fired when the inventory on a Turtle is changed.

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